| Pages: [1] |
1. Wormhole Urbanization! (not sov) - in Player Features and Ideas Discussion [original thread]
Zarak1 Kenpach1 wrote: Stabilizers, with this me and my cohorts would be able to project our power into probably more than 50 class 6 wormholes at the drop of a hat. at the moment, we can only do that to one c6 at a time. (sometimes two when ...
- by Zombie Mohammed - at 2011.12.07 00:43:00
|
2. Wormhole Urbanization! (not sov) - in Player Features and Ideas Discussion [original thread]
Zarak1 Kenpach1 wrote: no to almost everything in the OP. Do you realize what I could do with such changes to the game? Probably not everything, please supply a list, I'm kind of interested.
- by Zombie Mohammed - at 2011.12.06 18:08:00
|
3. Wormhole Urbanization! (not sov) - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: Some okay ideas in there, I like the wormhole goo. However, allowing capital ships to jump into a sub C5 would break wormholes... Holding wormholes open past their natural life however, would be good. What about the follo...
- by Zombie Mohammed - at 2011.12.06 17:26:00
|
4. Wormhole Urbanization! (not sov) - in Player Features and Ideas Discussion [original thread]
Vassal Zeren wrote: hmm it would be interesting. but eventually the stuff you propose would be made. once that happens the end result is the same . that would just prolong it. Your stuff is not quite sovereignty but its a step in that directio...
- by Zombie Mohammed - at 2011.12.06 16:52:00
|
5. Wormhole Urbanization! (not sov) - in Player Features and Ideas Discussion [original thread]
Vassal Zeren wrote: ever tried to make T3 stuff? Its reeeeeeeeely hard. Theres tones of different parts and skills you need. Whs have industry. there could be more but moon goo is not the answer. You bring up an important point that I faile...
- by Zombie Mohammed - at 2011.12.06 15:41:00
|
6. Wormhole Urbanization! (not sov) - in Player Features and Ideas Discussion [original thread]
@Vassal - Thanks for the concern, but please note that I attempted to add some control to the size of fleets by burning stront, when you jump oversized things, or just even just in general. It's possible to change this system in a minor way and se...
- by Zombie Mohammed - at 2011.12.06 15:25:00
|
7. Wormhole Urbanization! (not sov) - in Player Features and Ideas Discussion [original thread]
Greetings Internet Spaceshippers, here's a proposal for an idea to urbanize wormholes and achieve the following goals: - Improve / expand PI/moon mining and bring PI/moon-goo to wormholes to extract precious wormhole goo - Make w-space fleet figh...
- by Zombie Mohammed - at 2011.12.06 14:13:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |